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AI Insights · Timothy · October 2021

Top 5 Third Person Games in the Middle East Q3 2021 Performance Review

A detailed performance analysis of the top 5 third person games on a unified platform in the Middle East for Q3 2021, highlighting key trends in downloads, revenue, and active users.

Top 5 Third Person Games in the Middle East Q3 2021 Performance Review

The third quarter of 2021 saw notable trends for the top 5 third person games in the Middle East on a unified platform. Here, we delve into their performance metrics, with insights from Sensor Tower.

PUBG MOBILE, published by Tencent Mobile International Limited, demonstrated strong weekly revenue, peaking at approximately $2.5M in mid-July. Despite some fluctuations, the game maintained revenue above $1.5M throughout the quarter. Weekly downloads ranged from 101K to 137K, with a slight dip in August. Active users remained relatively stable, starting at approximately 4.7M and slightly decreasing to around 3.9M by the end of September.

Free Fire from GARENA INTERNATIONAL I PRIVATE LIMITED saw weekly revenue rise to $364K in mid-August, with the lowest being around $218K. Downloads fluctuated between 92K and 150K, with a noticeable increase in the last week of September. Active users began at 4.5M, peaked at nearly 5M in late July, and then gradually declined to about 4.1M by the end of the quarter.

Genshin Impact: Natlan Launch, published by COGNOSPHERE PTE. LTD., showed a significant revenue spike to $396K at the end of August. Downloads saw a notable peak of 67K in late July, while weekly active users grew from 151K to 229K over the quarter, indicating an increasing engagement trend.

Guns of Glory: Lost Island by FunPlus International AG experienced steady revenue growth, peaking at $79K in mid-September. Downloads were relatively low, with a peak of 7.3K in early August. Active users hovered around the 30K mark, with a slight decrease towards the end of the quarter.

ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. maintained consistent revenue, peaking at $58K in early August. Downloads ranged from 7.7K to 16.7K, with a peak at the end of August. Active users consistently increased, starting at 44K and reaching approximately 67K by the end of September.

These insights, sourced from Sensor Tower, reveal the dynamic landscape of third person games in the Middle East during Q3 2021. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021